← Return to Shattered Realms: Mortal Tale
Devlog
- March 13, 2024 by AoDLegacy1#Artwork, #Screenshots, #Character Concepts, #Class Design, #Boss Design, #Balancing, #OST, #Original Soundtrack, #Development Update, #Level DesignWow, I am the worst at keeping up with this devlog, aren't I? Ah well. It's time for an update. I've had a very rough year in between now and my last devlog, I will be honest. My Grandma was terminall... Continue reading
- January 06, 2023 by AoDLegacy1#Artwork, #Screenshots, #Pixel Art, #Character Concepts, #Level DesignAlright so it’s been a while and not utterly devoid of progress and meaningful momentum. Sorry it’s been a while. Silence habits die hard. Right so the first thing I did with my newfound freedom t... Continue reading
- October 28, 2022 by AoDLegacy2#Announcement, #Balancing, #Demo, #Engine Update, #Game Update, #Update Details, #OST, #Major Update, #Patch NotesShattered Realms: Mortal Tale: V. 1.0.4 is released! The Heart of Corruption is here! Here is everything you need to know in this final major demo update's patch notes: Patch Notes Engine Migration to... Continue reading
- September 30, 2022 by AoDLegacy1#Progress Report, #Pixel Art, #Icons, #Lighting System, #Screenshots, #General UpdatesI got Covid last week! Yay! So that happened. But, with an excess of time, you may be wondering what I've been doing... Icons. So many icons. So taking a step back, since it's been more than a while a... Continue reading
- March 16, 2022 by AoDLegacy1#Artwork, #Balancing, #Game Design, #Progress Report, #Character Design, #CombatSorry that it's been so long, life is not my best friend usually. It certainly likes to go 'oh hey look, shiny!' too much for my liking. Anyway, got a lot to show this time around so enjoy the devlog!... Continue reading
- November 08, 2021 by AoDLegacy#Devlog, #Progress Report, #Screenshots, #Sprites, #Tileset, #Artwork, #Concept Art, #Animated, #Dungeon Design, #Enemy Design, #Music, #Pixel Art, #OSTRight! You may not have heard from me for a while but I promise there was reason for it. Let's dive straight into progress! The new dungeon is proceeding apace with some new tileset reworks, and some... Continue reading
- August 01, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Class Design, #Balancing, #Skills, #CombatRight, so apologizes about the last development week. It was honestly lackluster and to the point I didn't feel a devlog would offer much interest and I chose to focus my attention elsewhere. This wee... Continue reading
- June 20, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Bug AlertSigh This was not a great week. As you might know if you read the bug alert devlog, there’s been reports of some serious issues in the game and since then I have been scrambling to get the game fixe... Continue reading
- May 24, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Sprites, #Teasers, #BalancingThis week, I attempted to make progress on the game playtest but I had a fair amount of issues come up. The final boss of the dungeon, something very important to get right, just sucked balance wise a... Continue reading
- May 16, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Balancing, #Video, #Demonstration, #Combat, #Sprites, #Future PlansAlrighty, let's get into it! So this week was really good in terms of progress. I've gotten a lot of playtesting done the past few days, done some bug fixing, and of course, rebalancing. Overall the g... Continue reading
- April 23, 2021 by AoDLegacy#Progress Report, #Weekly Devlog, #Pixel Art, #Sprites, #Monster Art, #Character Design, #Update DetailsThis week, we made tremendous headway on SR:MT and our side project , which just launched a few days ago! We're working on some pixel art for some monster and character sprites, and while we can't sha... Continue reading
- April 02, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Screenshots, #Pixel Art, #Character Design, #Tileset, #Monsters, #AnimatedThis week, we came back swinging hard against the specter of road blocks! Numerous tileset designs have been made for the new dungeon, and I've also created static sprites of the Sha'yune Race. These... Continue reading
- March 19, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #OST, #StoryThis week, we went from being still a fair way's off to being at the doorstep of the finale. This does not translate to 'update coming soon' however as there is still much to do including actually des... Continue reading
- March 12, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Music, #Game DesignNo big announcement this week but I will talk about some things all the same. Personal news, the car is fixed and I am finally on the move! Progress continues at a steady pace as I continue to wrap up... Continue reading
- March 06, 2021 by AoDLegacy#Announcement, #Weekly Devlog, #Artwork, #Screenshots, #Update Details, #Progress Report, #TrailerThis week, I got a lot of storyline progress done, I have been predominately working in Saliden Village. I still have some more things to do in there, but we're well on the way story wise. Game mechan... Continue reading
- February 26, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Sprites, #Character Design, #Pixel Art, #AnimationsThis week, we actually got a lot done story and asset wise! Here's just some of the things I did: These are all quite spoilerish so I really cannot go into extended commentary on these. Beyond art stu... Continue reading
- January 22, 2021 by AoDLegacy#Weekly Devlog, #Progress Report, #Sprites, #Game DesignThis week, my sleep schedule was a success! I slapped my sleep back into order and am actually making headway in the mornings (and reliably getting coffee into my bloodstream). Oh, you don't care abou... Continue reading
- January 01, 2021 by AoDLegacy#Weekly Devlog, #New Year, #Progress ReportHey all. Happy new year and welcome to the first day of 2021. Lord that feels weird to say. Thanks for following my content through the wild ride of 2020, I greatly appreciate it. You may ask what I d... Continue reading
- December 18, 2020 by AoDLegacy#Pixel Art, #Weekly Devlog, #Progress ReportThis week, less done on balancing and gameplay, and more on doing something that will be important for the story later on, the party member overworld sprites. I have 2/3 left to do at this point, and... Continue reading
- December 11, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Game Design, #Mechanics, #General UpdateAs you all know, I started working on the rebalancing two weeks ago, so I'm very happy to announce that this week I successfully playtested all the way to the final boss of the dungeon. As this is the... Continue reading
- December 09, 2020 by AoDLegacy1#Artwork, #Game Design, #Character Concepts, #Class Design, #Character Design, #Announcement, #MechanicsA brave soul was granted the power to change fate... The second Class Promotion is finally arriving, so let's talk about what to expect from the second Class Promotion of the Heart of Corruption updat... Continue reading
- December 04, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Video, #Monster Design, #Artwork, #BalancingGreetings travelers! I bare tidings of progress! *ahem* sorry. So this week is another good one. As you all know from last week's devlog, I wrapped up story art last week and started the rebalancing p... Continue reading
- November 27, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #Artwork, #Story ArtThis week saw us finally finish the story art (for now) for this update, and it's a good feeling. While I want to keep focusing on art, I feel a more pressing need to have the stats, skills, enemies,... Continue reading
- November 20, 2020 by AoDLegacy#Boss Design, #Enemy Design, #Story Art, #Weekly Devlog, #Progress Report, #ArtworkAs you can probably tell I like to have fun with my devlog titles. This was a good week. Let's get into this devlog with a bang. Over the course of this week, I got 13 story cutscenes colored, and I'm... Continue reading
- November 13, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Artwork, #Story Art, #MusicThis was a great week for progress art wise and in general. I did a massive amount of bulk work on sketching art for the story and have gotten multiple designs finalized. It’s put us in a great posi... Continue reading
- November 06, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #ArtworkI got some more artwork done this week and drew up some more sketches and will be redesigning some older ones as well. A major boss is now undergoing some battler design work on Zephy’s end while mu... Continue reading
- October 16, 2020 by AoDLegacy#Artwork, #Story Art, #Weekly Devlog, #Progress ReportThis week I got over 21 story scenes drawn, and it’s the large bulk of what I was working on this week. Lot of it is story spoilers so I will be balancing what I can divulge. I didn’t have much el... Continue reading
- October 03, 2020 by AoDLegacy#Story Art, #Artwork, #Monster Art, #Monster Design, #Weekly Devlog, #Progress ReportThis week, story progress was a little lacking comparatively but I think you'll forgive me for that because today we have story art! This post was late chiefly because I was entertaining company all d... Continue reading
- September 25, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Monster ArtAs you might expect, progress is slow but not at a halt. It's been rough lately trying to keep up the pace while fighting in real life interference. I've been maximizing the time I can, when the motiv... Continue reading
- September 18, 2020 by AoDLegacy#Character Design, #Videos, #Weekly Devlog, #Progress Report, #Action Cutin, #Artwork, #StoryWork continues on the Saliden Village story, currently working on adding a new branch of the story that will help mix up the experience. Once I finish it, which shouldn't take long as it is a shorter... Continue reading
- September 11, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #StoryThis week I got a lot of story beats done that needed to be worked on, mostly in the dungeon. I've got things to work on here and there but the overall story now works as intended and you can get from... Continue reading
- September 04, 2020 by AoDLegacy#Sprites, #Pixel Art, #Progress Report, #Weekly DevlogOh hey Rigurd, how are you doing buddy? Looks good. So progress has been pretty decent far, been working on some mini boss mechanics that I figure the Players will get a bit of fun out of, and Zeph w... Continue reading
- August 28, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Monster ArtSo I may be slight addicted to a game that I have been playing, as it has been all I can think about. No worries, still working on the game, inching along unfortunately. Been working on the mechanics... Continue reading
- July 31, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Playtesting, #Monster Design, #Class Design, #Bug FixesThis week was the week of the playtest, and I mean, lots of it. Lots of bugs were found and are fixed in the dev build but need to be transferred over to active build. Always check in the Bug Desk to... Continue reading
- July 24, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Videos, #Class Design, #Game Design, #Mechanics, #Skills, #DemonstrationThis week an important achievement was made, we finished the dungeon story of the Blighted Cave. It's not 100% complete but is 'functionally' complete. It will be expanded and improved upon from here... Continue reading
- July 23, 2020 by AoDLegacy#Artwork, #Game Design, #Character Concepts, #Character Design, #Class Design, #AnnouncementA bringer of suffering, this warrior was once a noble paladin. Something I've long talked about will finally come to fruition in the upcoming Heart of Corruption update, and that is the Class Promotio... Continue reading
- July 03, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #Feature IdeasIt's big. Oh yes. Dungeon storyline is wrapping up development, still plenty of polish and fine tuning, and the dungeon itself still has plenty of work to go. Some bits are missing due to being told t... Continue reading
- June 26, 2020 by AoDLegacy#Artwork, #Progress Report, #Weekly Devlog, #Monster Art, #Story ArtProgress inches forward! We’re at the dungeon story halfway mark, currently working on the story art for the halfway point. I have yet to edit the rough draft scene to reflect the current story but... Continue reading
- May 29, 2020 by AoDLegacy#Screenshots, #Pixel Art, #Weekly Devlog, #Progress ReportWe're still less than halfway through the plot, but overall progress I would say that we're at the halfway point between the start of the dungeon and the actual halfway point of the dungeon story. I s... Continue reading
- May 24, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #ScreenshotsBeing upfront, this week was abysmally slow. This devlog not coming out til Sunday proves that point. And honestly, there isn't much to talk about. We've completely a major story character sprite tha... Continue reading
- May 16, 2020 by AoDLegacy#Pixel Art, #Monster Design, #Sprites, #Game Design, #Progress Report, #Weekly DevlogThis week, I've gotten a good number of enemy sprites knocked out, the bulk of the work done this week. I have a good couple left to do to really populate the dungeon but we’re getting close to bein... Continue reading
- May 08, 2020 by AoDLegacy#Boss Design, #Pixel Art, #Tileset Dev, #Screenshots, #Level Design, #Weekly Devlog, #Progress ReportCouldn't be more happy to tell you guys that the base layout of the dungeon is done. I'm gonna embellish on it with smaller trap and puzzle rooms just to give it more depth, but the main layout is fi... Continue reading
- May 01, 2020 by AoDLegacy#Pixel Art, #Progress Report, #Weekly Devlog, #Traps, #Enemy Design, #Monster Art, #Character DesignThis week I finished working on Bismuth and Caldera’s walk animations, so I will share those first. I will be doing more stuff with them in the future but for now I am turning my attention to the du... Continue reading
- April 24, 2020 by AoDLegacy#Pixel Art, #Character Design, #Progress Report, #Weekly Devlog, #Sprites, #Character Concepts, #General UpdateI've gotten less overall done than last week overall but things are still moving well enough. I've been working on several character sprites for the purposes of important story stuff, and I'm reaching... Continue reading
- April 17, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #Pixel Art, #Sprites, #Screenshots, #Monster Design, #Level DesignApologies for not having screenshots ready last week, I've more than made up for that. I've begun work on the actual maps of the game, and I've made some progress and even started working on some stor... Continue reading
- April 11, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #Tileset Dev, #Pixel Art, #Level DesignThis week I have been finishing the most important tiles of the dungeon map and I have been shifting development towards remaking the dungeon maps by changing the maps from the defaults included with... Continue reading
- April 03, 2020 by AoDLegacy#Screenshots, #Weekly Devlog, #Progress Report, #Pixel Art, #Dungeon Design, #Level Design, #Monster Design, #Boss Design, #Future PlansThis week I've made major progress on the tileset, especially in the form of the main boss chamber. Other aspects are coming along well, and I'm a lot closer to a completed tileset than before. It's n... Continue reading
- March 27, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #Pixel Art, #Screenshots, #Tileset, #SpriteThis week continues the march of pixel art progress, I've added some new tiles since my last post that has massively expanded the tileset's versatility and I'm slowly compiling a series of themed tile... Continue reading
- March 20, 2020 by AoDLegacy#Concept Art, #Screenshots, #Weekly Devlog, #Progress ReportSince my last post, I had been in the early stages of tileset development for the new dungeon I'm working on, and now I'm quite a bit farther along. Here's what's new since my last post: Zephyr has al... Continue reading
- March 13, 2020 by AoDLegacy#Screenshots, #Monster Art, #Concept Art, #Weekly Devlog, #Progress ReportThis week story stuff trickled along, it’ll require some time in the oven before we see the update. However this week I took an important first step and have been practicing tileset creation, and I... Continue reading
- March 06, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #Screenshots, #Mechanics DiscussionThis week I took a break on the companion story arc to start work on an update on the main story which will add some fun new elements to the narrative. The update will change how the corruption of the... Continue reading
- February 28, 2020 by AoDLegacy#Concept Art, #General Update, #Weekly DevlogThis week the Yinae companion story has made additional progress, new story art has made it into the game and hopefully we can get the rest of the Companion storylines implemented soon. I believe th... Continue reading
- February 21, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #ScreenshotsThis week, we've started the baseline implementation of the Interaction Mechanic and kickstarted that with the Nero and Yinae backstory sidequests. As we become aware of bugs and issues you'll probabl... Continue reading
- February 18, 2020 by AoDLegacy#Minor Update, #Bug Fix, #Patch NotesThis week’s update changelog: Fixed Story Bug in Saliden Village After Saliden Village boss, Mieva can be found outside the Town Hall and talking to her activates her learn skill menu. Added Class S... Continue reading
- February 14, 2020 by AoDLegacy#Update Release, #Weekly Devlog, #Progress Report, #Bug FixI decided that last week I would aim toward making a release every other week, but by focusing my attention on smaller bite sized tasks and gradually working up, I've increase productivity. To that en... Continue reading
- February 11, 2020 by AoDLegacy#Bug Fix, #Bug Patch, #Minor Update, #BalancingMajor issues were discovered during a stream to my dismay, this update patches several issues at the beginning of the game included passability of certain tiles, enemy numbers on the overworld, introd... Continue reading
- February 07, 2020 by AoDLegacy#Vlog, #Devlog, #Weekly Update, #Progress Report, #Class TutorialThis week we released version 1.0.3 (please try it yourself, I'd really love some feedback) and took a bit of a break from in game work. Because there wasn't much physical in game work done, I thought... Continue reading
- February 02, 2020 by AoDLegacy#Bug Alert, #Quick Update, #Game UpdateSo once again my game is busted because I wasn’t paying close enough attention. The storyline tracker variable has an instance where it goes from 6 to 3 meaning a certain scene on certain playthroug... Continue reading
- January 31, 2020 by AoDLegacy#Progress Update, #Weekly Devlog, #Screenshots, #Video, #Progress Report, #What's NextSo this week, important stuff was achieved. We've completed the Sidequest system stuff (for the most part...) and we're now starting work on some important stuff we wanted to get done before we even t... Continue reading
- January 24, 2020 by AoDLegacy#Weekly Devlog, #Progress Report, #ScreenshotsThis week saw us start experiments with the Siege mechanic but it came to be that there wasn’t a particular way to execute the concept in a timely manner and we need more time to brainstorm the mech... Continue reading
- January 17, 2020 by AoDLegacy#Progress Update, #Weekly Devlog, #Concept Art, #Mechanics DiscussionThis week we got more progress done in terms of sidequests, and we’re gearing up to experiment with a new quest type, Sieges. They will be three part operations, that being Preparation, Assault/Defe... Continue reading
- January 10, 2020 by AoDLegacy#Progress Report, #Weekly Devlog, #ScreenshotsThis week tangible progress was made and it wasn't just a few things. Working hard, we finally quashed the long Alchemist sidestory into a roughly completed state, more work to be done later of cours... Continue reading
- December 20, 2019 by AoDLegacy#Weekly Update, #Progress Report, #ScreenshotsMost progress this week has been art related but I am finally starting some new story stuff. Alchemist Store has changed and now can be leveled up by talking to a separate NPC, while the Alchemist her... Continue reading
- December 13, 2019 by AoDLegacy#Roadmap, #Progress Report, #Progress Update, #Project Outlook, #Weekly DevlogSo in contrast with last week’s update release, which is attached (we can use some playesters, feedback is incredibly important to us), this week has been a bit of a ‘vacation’ as the only thing... Continue reading
- November 29, 2019 by AoDLegacy#Weekly Update, #Progress Report, #Weekly DevlogSo similar to last week, I don't have the greatest amount of content done, the intensely busy retail schedule is complicating things a bit. That doesn't mean nothing important was done though! The who... Continue reading
- November 22, 2019 by AoDLegacy#Weekly Update, #Devlog, #Bug Report, #Progress Report, #Teasers, #Concept ArtSo while we had gotten some work done, it's not as impressive as we would have liked. Mostly this week has been about reacting to and planning to implement bug fixes. In general here's what we did: De... Continue reading
- November 10, 2019 by AoDLegacy#Development Update, #Devlog, #Game Dev, #Weekly Devlog, #Progress UpdateThis week has been pretty all over the place. I've had some dental work done recently which put off any chance of getting serious work done Thursday, and I was blessed with another surprise stream fro... Continue reading
- November 01, 2019 by AoDLegacy#Devlog, #Game Development, #General Update, #Progress ReportI have almost finished the story of Hanaru, a couple more major scenes are left but we’re getting close. My next goal will be to implement the next 3/4 classes as part of the Tech Demo 1.0.2 update... Continue reading
- October 25, 2019 by AoDLegacy#Development Update, #Devlog, #General Update, #Screenshots, #Progress UpdateHey all, another week has gone by and more progress has been made. Not as much as I would have liked but things came up this week that were not anticipated. Thankfully the original goal of completing... Continue reading
- October 19, 2019 by AoDLegacy#Devlog, #Weekly Update, #Weekly Devlog, #General Update, #Tech DemoThis week some good progress was made. The Intro was completed, though work remains on polish terms, and work on the Underworld dungeon has been continuing throughout the week. Let's talk about that... Continue reading
- October 11, 2019 by AoDLegacy#Weekly Devlog, #Devlog, #Update, #Progress ReportHey all, welcome to the first weekly devlog in a while. I'm sorry for falling out of habit, but I'm going to be enforcing that as much as possible now. Story progress is ongoing and while I don't have... Continue reading
- August 21, 2019 by AoDLegacy#Bug Fix, #Bug Fix Report, #Update, #Tech DemoToday I am releasing an update fixing a few key issues and overall balancing, it took longer than I wanted but I'm glad it was done sooner than later. Bug Fixes Softlock/Sequence Break in Saliden Vill... Continue reading
- August 17, 2019 by AoDLegacy#Devlog, #Weekly Update, #Progress ReportThis devlog covers the updates that will be in patch 1.0.1 as well as the first major patch. So the Tech Demo came, and with a slow start, hope turned to a livestream which answered all I ever needed... Continue reading
- August 13, 2019 by AoDLegacy#Tech Demo, #Engine Update, #Project Release, #Major UpdateWell, I did say you'd probably hear from me soon, but I would imagine you didn't expect me this soon. The Tech Demo is live, and I'm looking to hear from you all your initial thoughts on the brand new... Continue reading
- August 11, 2019 by AoDLegacy#Progress Report, #Devlog, #Game Dev, #Weekly DevlogSo straight to business. I expect to see a release by the end of this week or next. How soon depends on how much I get done in the next couple days. Here’s what is done so far: First Playtest Done -... Continue reading
- July 15, 2019 by AoDLegacy#Quick Update, #Delays, #Battler Sneak Peek, #Progress ReportI'm sorry for how brief this week's update is. However, things didn't go according to plan this week, as the arrival of my niece threw everything into anarchy and I've already been in a slump. Thankfu... Continue reading
- March 10, 2019 by AoDLegacy#Project Plan, #Project Outlook, #Outlook for the YearProgress continues, but not in a way that will be seen by many of you, but is incredibly important regardless. Chapter 4's story is almost done, and we're gearing up to tackle the Finale of the game... Continue reading
- October 29, 2018 by AoDLegacy#General Update, #Screenshots, #TeasersHello all, AoDLegacy and an update on what's been happening. Why I've been gone So, long story short, in order to produce content for this game, I pay my various team members via commissions. I work a... Continue reading
- July 18, 2018 by AoDLegacy#Chapter 2, #Chapter 3, #Game Development, #Livestream AnnouncementHey all, quick update, streaming some game development today, if anyone wants to join me! https://www.twitch.tv/aodlegacy I'll be streaming all day (hopefully), so don't be afraid to come hang out!... Continue reading
- July 16, 2018 by AoDLegacy#Development Update, #Progress, #Game DevThings have been a bit slow, for a variety of reasons, but I'm here to assure you that things are fine behind the scenes. Eric Matyas, our musician, is starting work on Hanaru Village's official theme... Continue reading
- July 04, 2018 by AoDLegacy#Original Soundtrack, #OST, #MusicOur musician Eric Matyas has added another song to our roster, 'Signs of the Goddess', which is the theme of the Sacred Valley. Hope you enjoy it!... Continue reading
- July 02, 2018 by AoDLegacy#Original Soundtrack, #OST, #Music, #Game Music, #Boss ThemeThe official theme of Caldera, the boss found in Sacred Valley, has gotten her official theme for the OST. Check it out!... Continue reading
- May 16, 2018 by AoDLegacy#Release Date, #Update Details, #Private Playtest, #Chapter 2Chapter 2: Revelation is coming to IndieDB June 25th - July 19th! Here's everything you need to know! New Features and Improvements A Brand New Chapter, with your choices in the previous chapter shapi... Continue reading
- May 04, 2018 by AoDLegacy#Trailer, #Major Update, #Teaser, #Chapter 2We're close to completing Chapter of SR:MT, and to celebrate, we've released a trailer that reveals the official launch date of SR:MT's latest story update. Below you can find what's going to be new... Continue reading
- February 01, 2018 by AoDLegacy#Roadmap, #Progress Update, #First Devlog, #What to ExpectHello, my name is AoDLegacy, head developer of Shattered Realms: Mortal Tale. I work on various aspects such as boss themes, rough monster concepts, the story, level design, balancing, etc. Some of my... Continue reading