A Step Up? (Week 96)
This week, I released the bug fix patch for a great number of issues, and I'll be including that patch in this devlog as well. After releasing that update, I gave myself the day off from working on the game to just relax. Afterwards, I began writing the design notes for the Hunter Class and finished working on the Fighter Class overhauls.
I am still largely trying to create fun things for the hunter to do, so it’s not going quite as well as I would hope. The Striker is going to be a bit more of a issue as I need to find a good way to handle their different weapon stances so I can get rid of an unpopular plug-in.
Finally, I have a wip from the composer, it’s a boss theme and I have to say I don’t know how he keeps one upping himself but he did it again. If you want to hear it you will have to wait until the full game ;)
I feel like I didn’t get a lot done this week but considering that I got the bug fix out I shouldn’t undercut myself. That’s already it for this week though. Have a good one!
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Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
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- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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