Shattered Realms: Mortal Tale: HoC Patch Notes
Shattered Realms: Mortal Tale » Devlog
Shattered Realms: Mortal Tale: V. 1.0.4 is released! The Heart of Corruption is here! Here is everything you need to know in this final major demo update's patch notes:
Patch Notes
- Engine Migration to RPG Maker MZ
- More Stability and Better Performance
- An end to the screen visuals locking up bug
- Better graphical potential
- More robust plugins
- Updated Mechanics
- Jumping:
- Tiles can be selected as never being jumpable, without use of Region IDs.
- A visual motion blur occurs when jumping
- A slight cooldown exists between jumps
- Sprinting:
- Dust effect when sprinting
- Walking and Running has footstep noises
- You can hear NPCs and Monsters walking
- Death Curse:
- New Death Curse Timer UI
- Upgraded handling for enemy deaths and battle end
- UI gives visual indication of Death Curse being active
- Skill Learning:
- No longer done through Trainer NPCs
- Entirely Menu Based
- You can now use different TP Modes on certain characters, changing their base behavior to suit your playstyle.
- Markstone:
- You can no longer unlock teleporting locations, but instead choose a Home and Secondary Location so long as the area allows Markstone usage.
- You can freely change your Home teleport and your Secondary Teleport at will.
- Use the M key on map or the item within your Items.
- Combat
- Damage Formula Overhaul
- Weapon Swap option enabled in battle scene
- Knockout lasts 5 turns, then the character revives with 1hp
- Action Cutins are now in Action Sequence form
- Fleeing is now guaranteed success
- Full Heal on Level Up
- Story
- Old Intro, Hanaru, and Ancient Hills are no longer accessible in this patch.
- Playarea is confined to the East Sacred Valley, a new region unlocked.
- New Dungeon: Blighted Cave
- New Characters
- New Mechanic: Interactions
- Certain story events will unlock Interactions between you, different party members, or even particular NPCs.
- Engaging with Interactions improves the character's opinion and has the potential to reveal new story arcs and even change the course of the main story.
- 2 Interaction Arcs presently available for the Demo.
- A quick summary is offered to give you a brief run down of the story no longer accessible in this update.
- Music
- The OST composed by Meteo Xavier is now implemented!
- SFX by Meteo Xavier and other SFX artists!
- Art and Assets
- Explore areas completely renovated in custom tilesets
- All NPCs have custom sprites, friendly or otherwise!
- New story scenes
- Updated and Custom UI elements
- Custom Icons
- Animated Titlescreen
- New:
- Lighting and Shadows plugin by Shora
- Dynamic lighting effects
- The Player, NPCs, and Enemies give off light
- Bloom, Godrays, Fogs
- Updated Journal System
- Tips and Information
- Track Interaction Progress
- Track your Slay Quests and Sidequests
- Lore
- Main Story
- Lighting and Shadows plugin by Shora
- Runtime - 2/3 Hours+
Files
SR:MT Demo 1.0.4 738 MB
Oct 27, 2022
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Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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