Week 25 Special: Dev Vlog on Class Design and Boss Designs
This week we released version 1.0.3 (please try it yourself, I'd really love some feedback) and took a bit of a break from in game work. Because there wasn't much physical in game work done, I thought I would try a different approach, and instead recorded a vlog talking about two of the classes and how they were designed to play since I have yet to make my own tutorial on how they work. I also showcase some boss designs on video, which will also be included at the end of this post if you so choose.
Anyway, I expect to be thinking about ways to improve my update schedule and maybe start doing more frequent, smaller updates. Would you guys prefer more frequent, smaller updates or the big, broader content updates?
This Week's Boss and Monster Designs
Files
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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