Week 63 Devlog: Par for Course
I got some more artwork done this week and drew up some more sketches and will be redesigning some older ones as well. A major boss is now undergoing some battler design work on Zephy’s end while music has been a bit stalled. I may check in soon.
I blame lack of progress on the recent election and a bout of migranes yesterday. The good news is that progress is being made regardless if it’s a lot which is better than none. I also had some drama erupt in other parts of my life in the form of moderator duties which was less than productive and more of an annoyance.
I expect to get a few pieces of art done this next week, progress will be a bit slow in general while I work on the artwork.
Hopefully you all have a good week and I will see you next time!
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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