2/10/20 Update Details
Shattered Realms: Mortal Tale » Devlog
Major issues were discovered during a stream to my dismay, this update patches several issues at the beginning of the game included passability of certain tiles, enemy numbers on the overworld, introducing a few areas where Red Knight will offer to heal the Player, and enemy AI/Difficulty adjustments as well as Job Points distribution rebalancing for Underworld. This update also tweaks the Lich boss located in the Necromancer's Den mini dungeon.
We hope to be testing difficulty of the game throughout the week and aiming toward adding Overworld bosses.
I'll leave you all with a sneak peek at the next boss graphic I am designing. I'm so sorry I missed some of these issues until now.
Files
SR:MT Tech Demo 1.0.3 529 MB
Feb 11, 2020
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Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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