2/10/20 Update Details
Shattered Realms: Mortal Tale » Devlog
Major issues were discovered during a stream to my dismay, this update patches several issues at the beginning of the game included passability of certain tiles, enemy numbers on the overworld, introducing a few areas where Red Knight will offer to heal the Player, and enemy AI/Difficulty adjustments as well as Job Points distribution rebalancing for Underworld. This update also tweaks the Lich boss located in the Necromancer's Den mini dungeon.
We hope to be testing difficulty of the game throughout the week and aiming toward adding Overworld bosses.
I'll leave you all with a sneak peek at the next boss graphic I am designing. I'm so sorry I missed some of these issues until now.

Files
SR:MT Tech Demo 1.0.3 529 MB
Feb 11, 2020
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
| Status | In development |
| Author | AoDLegacy |
| Genre | Role Playing |
| Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
| Languages | English |
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- Week 65 Devlog: I Can See Clearly Now (The Rain is Gone)16 days ago
- Week 64 Devlog: Summit’s In Sight23 days ago
- Week 63 Devlog: Par for Course30 days ago
- Week 62 Devlog: That Happened36 days ago
- Week 60 Devlog: Story Art Back Once Again!50 days ago
- Week 59 Devlog: Keep It Simple Stupid56 days ago
- Week 58 Devlog: Story Art Time!63 days ago
- Week 57 Devlog: Good Steps Forward72 days ago

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