Slower but Still Steady (Week 83)
This week has been slower on the progress side but I am still making some. I had considered yesterday skipping the devlog but I am nothing if not stubborn.
So right now, I am working on the dialogue of the Caldera fight, which is going semi slow. Ok, quite slow. Branching dialogue is a great form of obstruction to progress and any situation with multiple outcomes takes time to finish. Right now I am working on the last couple of branches before we get into the finale of the demo.
I also took some time to just relax and do some random development for a change. I bought RPG Maker MZ and began experimenting with the Active Time Progress combat style, and I have to say, it’s fun. Besides the strictly turn base style games like SR:MT, I might experiment with some ATP style games. I will not go into detail on this devlog beyond that as that is something for the project’s own page when I make enough headway. I do however promise to not let it compromise the development of the main project, so no worries there.
No word from Xavier and I am not quite ready to commission Zeph again, but I will be checking on Xavier shortly. Once I get done with the Caldera dialogue, I will be getting set to work on a ton of assets for the finale.
Until next time, have a good week everyone!
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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