Week 18: Invisible Progress
Most progress this week has been art related but I am finally starting some new story stuff. Alchemist Store has changed and now can be leveled up by talking to a separate NPC, while the Alchemist herself will exist more for story. Plant resources now have specific growth rates and will be sown throughout the overworld. Gathering these plants for the Alchemist is part of the store level up mechanic, and new features will be added as the store levels up.
We are implementing the next story part and hope to have a full plot line in place for this upcoming update, along with some other stories and sidequests to give the player a lot more to do.
We won’t get into too much detail yet but I know you all will probably enjoy the coming story bits, that’s all for this week!
Screenshots and Artwork
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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