Bad Dice Roll (Week 88)
Shattered Realms: Mortal Tale » Devlog
Yeeeeaah.
So like I discussed in the quick update devlog, I got knocked on my butt by the COVID-19 shot for two whole days, pretty much during my peak productivity timeframe, my days off. I really tried to rebound but I just couldn’t. I did get a few things done this week but it isn’t anything I can show you. I do have a sprite from last week I didn’t share so I will share it now.
This is one of the characters I am making for the finale of the demo, I think if you pay attention you might realize that you have seen her.
I am going to try and rebound this next week, I really do hope that things go better. Hopefully next week will be a better one as a whole.
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Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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