Week 64 Devlog: Summit’s In Sight
This was a great week for progress art wise and in general. I did a massive amount of bulk work on sketching art for the story and have gotten multiple designs finalized. It’s put us in a great position to really get a lot done and I am ecstatic to be near the end of story art dev.
I wasn’t the only productive one, Zeph has gotten a new design out as well!
And if you thought we were already done, joke’s on you as the composer has finished the Sacred Valley theme and released the Panic and Short Battle End melody. With the Sacred Valley track down we have *eight* more tracks left before the soundtrack is officially finished for Chapter 1.
What’s coming up next in the development cycle for next week? I will be on track to finish multiple art pieces for the game before the weekend is over, expect another boss design from Zeph, and I am told that more to come on the soundtrack so the next few weeks has a lot of potential. Stay tuned for hopefully another great week!
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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