Week 69 Devlog: Heroes Assemble!
This week, less done on balancing and gameplay, and more on doing something that will be important for the story later on, the party member overworld sprites. I have 2/3 left to do at this point, and then I'll be focusing on the story again, as I need that done in order to continue progressing.
These are the ones I have gotten complete thus far, but I have another in the works.
While I'd like to say I have four done, I unfortunately need to remake a sprite as I made it too small to fix with upscaling. I'll show it off regardless, I was really happy with it but it's unfortunately again too small.
That’s the bulk of what was done this week, Zeph finished the first battler of the current commission set and I’m awaiting word on when the next song from the composer will be done.
That’s really it for this week, expect next week to not have as much done or delayed due to the holidays. If you don’t hear from me then, Happy Holidays!
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
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- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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