Week 35 Devlog: Yet More Goop
Shattered Realms: Mortal Tale » Devlog
Apologies for not having screenshots ready last week, I've more than made up for that. I've begun work on the actual maps of the game, and I've made some progress and even started working on some story scenes!
And just for fun, I'll show the gifs of each animation I did, because why not.
I also finally made doors, which have their own animation too:
These double as traps, which can be quite dangerous. You'll have to keep on your toes in this dungeon, as the enviornment itself will be working against you.
This week as you can tell was fairly productive, I have been pretty happy with the results so far, and hope to have more next week for you all. At some point I hope to have some cool story scenes coming in, and hopefully I will have most of the dungeon sorted out relatively soon.
Have a great weekend everyone!
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Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
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- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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