It's so SHINY! (Week 84)
This week, we came back swinging hard against the specter of road blocks!
Numerous tileset designs have been made for the new dungeon, and I've also created static sprites of the Sha'yune Race. These guys will be appearing far later in the story, but they are so close to my heart that I couldn't help but design them.
Here's some screenshots of the dungeon's sample map progress!
It's going to be time soon for more story art scenes, so I'll likely commission Zephyr again soon. In the case of Xavier I don't have more tracks from him but I have heard back from him. We had an issue come up regarding one particular song but we got that resolved. With any luck we'll hear from him over the coming weeks with more progress.
As for the side project I mentioned before, I think I got some stuff done there but not a lot. Once I have a playable build going you guys will hear more about that.
We're looking to have things on track right now, so things should be really interesting the next few weeks. I'll likely have a ton of goodies for you all next week as well.
Hope you enjoyed this more visually stimulating devlog, hopefully it won't be a one off. Have a great week everyone!
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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