Week 53 Devlog: I Might Have an Issue
So I may be slight addicted to a game that I have been playing, as it has been all I can think about. No worries, still working on the game, inching along unfortunately. Been working on the mechanics of the dungeon final bosses lately and that took a lot of tweaking. Still not satisfied with one and working on the other right now.
Meanwhile Zeph has been hard at work on monster designs, here is the high quality Gazer and Gobble designs!
I hope to fully get back into the swing of things this week, sorry about the silence from last week. Hoping to have better luck this week. On the plus side, I have finally set up my laptop to perform work on the game from work, so I can get a little bit more dev time in during the week on my breaks. It's not a lot but it will definitely help so long as I remember to maintain the habit.
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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