Week 31 Devlog: Tileset Progress and Art
Since my last post, I had been in the early stages of tileset development for the new dungeon I'm working on, and now I'm quite a bit farther along. Here's what's new since my last post:
Zephyr has also been working on a new series of battlers, the latest has just come in, the Lich Boss! Besides that, the composer is working hard towards wrapping up the OST, we've got a lot more in the pipeline now. I wish I had more news regarding updates but that won't be for a bit as I really want to start getting the game a more customized look and that takes some level of priority to me. Updates will come but please be patient with me, I have lots of work to do.
Once this tileset is done we’re going to see many more instances of tileset changes and implementation, and hopefully we will transition to a full custom appearance by the end of the year. I will keep you guys posted.
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
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