Devlog 106 - Private Playtests Imminent
This is a more short form devlog than normal for I have much less to say, but less is more in this case.
I have just recently finished end sequence edits and for the moment they will suffice. I intend to continue polishing the game for the purposes of the Public Demo, but I am now on a path towards having the Private Playtests begin within the month. If I don't have things ready by this week, it will be very soon after this week that I finish work on my end.
All that said, we are still a bit further away from being done with Demo development, but this is largely to do with graphics and other elements that I'd like to get done before full launch. There will likely be reworks aplenty for the combat as well, so it's gonna be difficult to gauge when exactly things will be ready.
For those who I will be approaching for the Private Playtests, this is generally what I'm going to be looking for feedback wise.
- Story - Flaws, Narrative Structure, Selling Points, ETC
- Combat - How fun or interesting is a particular class, which do you like, hate, etc, and how can they be improved?
- Maturity Recommendations - The story gets dark and unsettling in places and I need a litmus test of where the fine line should be drawn going forward. Please be honest. This IS a Dark Fantasy so be forewarned - if you don't like dark stories, this may not be for you.
- Graphics and Music - How do the tiles look? Do the environments look good? Too much clutter? How would you rate the music and variety of music available?
When I'm ready to hand it out, I'll be approaching specific individuals at first, and then creating a limited application window.
Expectations for Private Playtesters:
If you agree to be a Playtester, please tell me how often you're available, inform me of unavailability, communicate regularly (note, consistent communication, with no more than a week or so of delay.), and answer questions as best and detailed as you can. I'm looking for a high level of information, not 'this game sucks'.
Get Shattered Realms: Mortal Tale
Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
More posts
- Devlog 111 -The Definition of InsanityMar 13, 2024
- Devlog 110 - Stayin Alive, ReduxJun 21, 2023
- Devlog 109 - Here We Are, Once AgainJan 06, 2023
- Quick Patch for 1.0.4Nov 03, 2022
- Plans Moving ForwardOct 29, 2022
- Shattered Realms: Mortal Tale: HoC Patch NotesOct 28, 2022
- Updated Release Plan - October or Bust!Oct 20, 2022
- Tentative Demo Release PlanOct 09, 2022
- Devlog 108 - Stayin' AliveSep 30, 2022
Leave a comment
Log in with itch.io to leave a comment.