Week 4 Devlog - Tech Demo Finale and Balancing
Shattered Realms: Mortal Tale » Devlog
With no pandemonium interfering with my life at the moment, this Devlog is on time. I have a number of topics to cover so let’s get to it.
- Finale of the Tech Demo in progress- developing the final bosses and ending.
- Story Bosses almost complete
- More class Skills added- more abilities for Fighter, Paladin, and Ritualist.
- Project engine updated to latest RM MV in preparation of implementing the Luna Engine UI plugin.
- Experimenting with Luna Engine in a separate project to learn how to make full use of it in main project.
- Moghunter Battle Hud removed from the project- caused annoying bugs.
- Implemented the Action Cutin plugin for the more powerful abilities.
- Had a few heart attacks over some momentary bugs caused by upgrading to new rm MV version, everything resolved.
Before I wrap up, here’s a example of the new Cutin System. Hope to see you all with big updates next week!
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Shattered Realms: Mortal Tale
Save the world and your own soul.
Status | In development |
Author | AoDLegacy |
Genre | Role Playing |
Tags | Character Customization, Classes, Dark Fantasy, Exploration, Fantasy, JRPG, Meaningful Choices, Multiple Endings, RPG Maker, Turn-Based Combat |
Languages | English |
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