New Year and a Look Ahead


Last year we saw the launch of Tears of Morganna and the support was outstanding. I am exceedingly blessed to have had such an initial response, and I hope to deliver this year in 2022.

We have a lot of work to do but I am confident of what lies ahead.

My plan for Tears of Morganna in 2022:

Spring:

Complete work on Shattered Realms: Mortal Tale demo. Once the art portion of the SRMT demo is resolved, demo work resumes for Tears of Morganna.

By late spring to early summer, finish demo and begin full development. 

Summer:

Mapping and Pixel Art, focus on the physical map’s layout and graphics. 

Late Summer should see the start of everything being connected either through map to map transitions or story sequences. 

Fall and Winter: Story Implementation in full plus gameplay full integration.

These are loose ideas for how the game development will progress throughout the year but it is not guaranteed or likely that things will go without a hitch. It is more than likely that we won’t see Tears of Morganna released until next year. Everything is up to chance and fortune being on my side.

Happy New Year and let’s hit the ground running!

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